0.8.4 Fixed "Values" node losing the connection to its children and nodes not spawning with the correct size
Eternity Engine » Devlog
- Fixed "Values" node losing the connection to its children
- Fixed nodes not spawning with the correct size
Files
Eternity Engine (Oculus Rift, Valve Index, HTC Vive).zip 52 MB
Aug 07, 2022
Eternity Engine (Oculus Quest).apk 52 MB
Aug 07, 2022
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Eternity Engine
A game engine for VR games and experiences and it is used in VR
Status | On hold |
Category | Tool |
Author | Dawnbreaker Games |
Tags | 3D, Game engine, htc-vive, Oculus Quest, Oculus Rift, valve-index, Virtual Reality (VR) |
Languages | English |
More posts
- 0.9.3 Made models have correct sizes after loading a projectSep 11, 2023
- 0.9.2 Made conditionals work with booleansSep 10, 2023
- 0.9.1 Fixed last updateSep 09, 2023
- 0.9.0 Allows users to get keyboard and mouse inputDec 03, 2022
- 0.8.5 Fixed "Conditional" node always removing added children to evaluateSep 21, 2022
- 0.8.3 Renamed two nodes and fixed "Input Transform" values not working correctly...Aug 06, 2022
- 0.8.2 Fixed "Confirm (10)" node (a child of "Set Value" node) being unactivatabl...Aug 06, 2022
- 0.8.1 Allows changing the inner and outer spot angles of spot lightsAug 05, 2022
- 0.8.0 Major bug fix and added support for Oculus Rift, Valve Index, and HTC ViveJul 28, 2022
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