0.7.1 Ease of use update
Eternity Engine » Devlog
- There are even less initial nodes (previous nodes are still there; some are hidden as children under some new nodes)
- Some nodes have been moved
- Children of the initial Spawn Behaviours node start out visible
Files
Eternity Engine (Oculus Quest).apk 53 MB
May 30, 2022
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Eternity Engine
A game engine for VR games and experiences and it is used in VR
Status | On hold |
Category | Tool |
Author | Dawnbreaker Games |
Tags | 3D, Game engine, htc-vive, Oculus Quest, Oculus Rift, valve-index, Virtual Reality (VR) |
Languages | English |
More posts
- 0.9.3 Made models have correct sizes after loading a projectSep 11, 2023
- 0.9.2 Made conditionals work with booleansSep 10, 2023
- 0.9.1 Fixed last updateSep 09, 2023
- 0.9.0 Allows users to get keyboard and mouse inputDec 03, 2022
- 0.8.5 Fixed "Conditional" node always removing added children to evaluateSep 21, 2022
- 0.8.4 Fixed "Values" node losing the connection to its children and nodes not sp...Aug 07, 2022
- 0.8.3 Renamed two nodes and fixed "Input Transform" values not working correctly...Aug 06, 2022
- 0.8.2 Fixed "Confirm (10)" node (a child of "Set Value" node) being unactivatabl...Aug 06, 2022
- 0.8.1 Allows changing the inner and outer spot angles of spot lightsAug 05, 2022
- 0.8.0 Major bug fix and added support for Oculus Rift, Valve Index, and HTC ViveJul 28, 2022
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